Project – The Knight

After taking a long hiatus from Unreal 4, cause I didn’t like blue prints (Unreal 4’s Visual Scripting Language) I preferred real programming (C++) . At which point there started to be a nice long 3 second compile time 😦 I switched to Blue Prints ! I bought my self a course and started going […]

Override, Virtual, and Super in C++

When you inherit from a class you have full access to it’s variables and methods. However what do you do when you would like to use one its methods, and then add to it ? Well you would try to override the method with your definition. This can be accomplished using the “Virtual” keyword on the […]

Building a Game

So are you may know, I like to start a lot of new things. As can be seen from my previous posts. And this time I have started a journey into game development. If I told this to a person such as myself, they would ask the following: So what’s the concept ? What type […]

Unreal 4 VS Unity

Over the last decade Unity has become the game engine of choose for a good chuck of game developer out there. This is due to many factors, the main factor being that it was designed as a product first. Whereas a number of other engines where brought into existence to make a game. In my […]

Understanding Unity – Part 2

The primary language of Unity is C#, but you can also use JS and Boo (python). Most of the tutorials and assets out there use C#. In my opinion C# is just like JAVA so if you know that you should be just fine. When you create a script in Unity it automatically inherits from the […]

Understanding Unity – Part 1

Introduction: Unity is one of the most popular and easily accessible game engines to date. Which has lead it to become of the best documented and beginner friendly games engines. It can be used to create both 2D and 3D games, and uses C# as it’s main scripting language. And the best part is that every […]